#STANDARDStweet Book01 Table of Contents
Section 1: Cooperate: For standards to come about, people have to agree and cooperate, even when they are competitors.
Section 2: Compete: Standards allow and even promote competition.
Section 3: Starting: It’s important to know when and how to start a standards effort.
Section 4: Stopping: It’s important to know when and why to stop a standards effort.
Section 5: Openness: Players in the standards game use this term to mean all kinds of things.
Section 6: Taking Sides: Almost always, there are two sides (or more) pushing for their way to become the standard.
Section 7: Proven Processes: There are many successful, existing processes for standardization.
Section 8: Alternatives: Some nonstandard (pun intended) methods of standardization have been quite successful.
Section 9: Technology: Standards have a technical aspect.
Section 10: Business: Standards have a business aspect.
Section 11: Intellectual Property: This is the most contentious aspect of the standards game.
Section 12: Donations: The best way to create a standard is with donations, not from scratch.
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